SwiftPoint is a fast-paced arcade game focused on precision movement, risk-taking, and speedrunning. Master dashes, backward movement, and tight spaces to survive or beat all the levels as fast as possible.

ControlsControls

SwiftPoint has very simple controls:

  • Arrow keys = move the ship
  • C = dash and deal damage
  • X = place a yellow cross / move the ship back to it and deal damage on the way back

Rules

There are two game modes in SwiftPoint:

Survival Mode : your goal is to live as long as possible. To do that, you will have to move quickly through obstacles, kill different enemies, and avoid the walls that spawn on the map. (C to enter survival mode on the menu)

Level Mode : play 12 unique levels. Your goal is to kill all enemies as fast as possible without touching the walls. Keep racing against the ghost of your best time to improve and get faster. (X to enter level mode on the menu)
Race against the ghost of your best time!

Enemies are the small circles. If you collide with them, you lose. You can defeat them by dashing through them, or by placing a cross and moving back through them with X.Watch out for the Pink enemies, these ones follow you.

You will have to avoid the orange walls as well. You cannot dash through them, but you can pass through them while in yellow mode (backward movement).

Tips:

  • Start with the first levels of the Level Mode to understand how to move efficiently and then try the Survival Mode
  • Don't forget the X button — the backward movement can save you in dangerous situations in Survival Mode, or save you a lot of time in Level Mode.
  • Kill the pink enemies first.
  • In Survival Mode, slow down your rhythm as the number of enemies and walls goes up.
  • The diagonal dash is often the best solution to go fast; but watch out, it is often hard to be precise with it.
  • Dashing diagonally into the white walls will make you slide next to the wall

Behind the scenes

For the past 3 months, I've been hyper-fixating on how games were made for arcades and old consoles. I've fallen down a deep rabbit hole and discovered PICO-8, the engine of this game. I decided to make a game on this limited engine that reproduces some of the limitations of arcade game development. I am still a beginner game maker so pls be kind and I hope you will like SwiftPoint. Have fun! :-)

Credits

All artwork, code, sound design, and UI design were made by me.

I would like to thank my best friend Leen for the name and for the tips on the arcade-like visuals; and my siblings for playtesting the game.

I would also like to thank YOU, the player, for playing my game, I really appreciate it. Please leave a comment to give any suggestions, give your opinion on my game or to share your best times on the Level Mode!

You can contact me on itch or on insta (at @reptexpstudio)!

! This game is 100% human made, no AI slop !


StatusReleased
PlatformsHTML5
Release date Jan 06, 2026
AuthorReptyle_17
GenreAction
Made withPICO-8
TagsArcade, Fast-Paced, PICO-8, Retro, Speedrun
Average sessionA few minutes
LanguagesEnglish
ContentNo generative AI was used

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